Sunday, 29 November 2015

ZTE SPro™ 2 : Take your projector anywhere


 ZTE SPro™ 2


Finally a way to share your content with all your friends, family , business - quickly and easily/Access games, books, movies, presentations or anything you need to show- on the go/Versatile, small and portable Android-powered wireless projector with SD Card, wired or wireless inputs for viewing/No more crowding around a computer screen to share content, data or presentations/Multiple connectivity options, easy to project/Projection scope reaches 120 inches/Can project the files stored in the projector via USB or via WIFI from cloud drive/4 inch touch screen, provides better UI experience/5000 mAh battery, mobile power, charge mobile phone at any time/User scenarios: business, indoor entertainment, outdoor entertainment, gaming, higher education - teaching.

SPro is ZTE’s WiFi only projector. It is ideal for anyone that has connectivity and projecting needs for both work and play, but don’t want to be tied to a mobile carrier.



SPro
Portable projector for ad-hoc, convenient projecting.
Access the Cloud and Internet through Wi-Fi directly from the device.
Stream video and audio through Wi-Fi without impacting a data plan.
Convenient touchscreen display to access content and control hotspot.
Native Android OS allows all apps from Google Play and others.
Connect any HDMI compatible device.
Store files directly on the Projector via Bluetooth or cable files
Hotspot

Extend your data connection to multiple devices via shared Wi-Fi, and keep your private Wi-Fi pass-code private.


Specifications :

4" WVGA, MSM8230, dual 1.2GHZ Convenient touchscreen display to access content Native Android OS allows all apps from Google Play and others^Portable projector for ad-hoc, convenient projecting Stream video and audio through Wi-Fi without impacting a data plan^Access the Cloud and Internet through Wi-Fi directly from the device^1GB RAM and 4GB ROM, expandable memory up to 32 GB (via MMC) and 5000 mAh li-ion battery.


HTC VIVE : The entrance of Dream world






HTC Vive is an upcoming virtual reality head-mounted display being developed in co-production between HTC and Valve Corporation. It is also part of Valve Corporation's SteamVR project.

During his Immersed 2015 keynote, Phil Chen, Chief Content Officer for HTC and Founder of the HTC Vive explained that he "stumbled upon VR" and first reached out to Oculus in 2012 to somehow work together. After being refused, that later led HTC to Valve which turned out to be "serendipity". Phil also explained that HTC and Valve don't have a clear dividing line between each of their responsibilities, and HTC is very much a partner in the research and development process.




Prototypes of a Valve-produced virtual reality system were demonstrated during 2014. On February 23, 2015, Valve announced that it would demonstrate a "SteamVR hardware system" at the 2015 Game Developers Conference.HTC officially unveiled its device, Vive, during its Mobile World Congress keynote on March 1, 2015. Subsequent updates on Steam have indicated a potential release date of November 2015. Valve and HTC have since announced that the headset will be free for selected developers.



Specifications:

HTC states that Vive has a refresh rate of 90 Hz, requiring content to be rendered at 90 frames-per-second. The device uses two screens, one per eye, each having a resolution of 1080x1200.The device uses more than 70 sensors including aMEMS gyroscope, accelerometer and laser position sensors, and is said to operate in a 15 feet by 15 feet (4.5 by 4.5 meters) tracking space if used with the "Lighthouse" base station.Lighthouse system was designed by Alan Yates and uses simple photosensors on any object that needs to be captured, this is combined with two, to avoid occlusion problems, lighthouse stations that sweep structured light lasers within a space. The front-facing cameras allow the software to identify any moving or static objects in a room. It's part of the Chaperone safety system to prevent and warn users of hitting an obstacle (an object, or a wall). Thanks to the cameras, SteamVR will map, modelize your room and the room configuration can be saved.