Sunday 29 November 2015

HTC VIVE : The entrance of Dream world






HTC Vive is an upcoming virtual reality head-mounted display being developed in co-production between HTC and Valve Corporation. It is also part of Valve Corporation's SteamVR project.

During his Immersed 2015 keynote, Phil Chen, Chief Content Officer for HTC and Founder of the HTC Vive explained that he "stumbled upon VR" and first reached out to Oculus in 2012 to somehow work together. After being refused, that later led HTC to Valve which turned out to be "serendipity". Phil also explained that HTC and Valve don't have a clear dividing line between each of their responsibilities, and HTC is very much a partner in the research and development process.




Prototypes of a Valve-produced virtual reality system were demonstrated during 2014. On February 23, 2015, Valve announced that it would demonstrate a "SteamVR hardware system" at the 2015 Game Developers Conference.HTC officially unveiled its device, Vive, during its Mobile World Congress keynote on March 1, 2015. Subsequent updates on Steam have indicated a potential release date of November 2015. Valve and HTC have since announced that the headset will be free for selected developers.



Specifications:

HTC states that Vive has a refresh rate of 90 Hz, requiring content to be rendered at 90 frames-per-second. The device uses two screens, one per eye, each having a resolution of 1080x1200.The device uses more than 70 sensors including aMEMS gyroscope, accelerometer and laser position sensors, and is said to operate in a 15 feet by 15 feet (4.5 by 4.5 meters) tracking space if used with the "Lighthouse" base station.Lighthouse system was designed by Alan Yates and uses simple photosensors on any object that needs to be captured, this is combined with two, to avoid occlusion problems, lighthouse stations that sweep structured light lasers within a space. The front-facing cameras allow the software to identify any moving or static objects in a room. It's part of the Chaperone safety system to prevent and warn users of hitting an obstacle (an object, or a wall). Thanks to the cameras, SteamVR will map, modelize your room and the room configuration can be saved.






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